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TECH AREA DATA FILE - Captain Kwok's Balance Mod
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*BEGIN*
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//-------------------------------------------------------------------------------------
// Cultural Advancement
//-------------------------------------------------------------------------------------
Name                                            := Cultural Studies
Group                                           := Cultural Advancement
Description                                     := The study of a society's culture and how to advance it.
Picture Number                                  := 29
Maximum Level                                   := 1
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Civics
Group                                           := Cultural Advancement
Description                                     := Investments in civic culture.
Picture Number                                  := 30
Maximum Level                                   := 10
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cultural Studies. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cultural Studies") >= 1

Name                                            := Diplomacy
Group                                           := Cultural Advancement
Description                                     := The advancement of politics to improve relations with other empires.
Picture Number                                  := 43
Maximum Level                                   := 10
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cultural Studies.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cultural Studies") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Applied Political Science.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Applied Political Science") >= 1

Name                                            := Economics
Group                                           := Cultural Advancement
Description                                     := The improvement of economic models and fiscal policies.
Picture Number                                  := 31
Maximum Level                                   := 10
Level Cost                                      := 25000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cultural Studies. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cultural Studies") >= 1

Name                                            := Education
Group                                           := Cultural Advancement
Description                                     := The methods used to educate the population.
Picture Number                                  := 32
Maximum Level                                   := 10
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cultural Studies. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cultural Studies") >= 1

Name                                            := Environmental Studies
Group                                           := Cultural Advancement
Description                                     := The study of the environment and how to maintain it.
Picture Number                                  := 33
Maximum Level                                   := 10
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cultural Studies. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cultural Studies") >= 1
Requirement 2 Description                       := Empire must have at least tech level 2 in Biology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Biology") >= 2

Name                                            := Ethics
Group                                           := Cultural Advancement
Description                                     := The ethical standards of a culture and their implications on law.
Picture Number                                  := 34
Maximum Level                                   := 10
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cultural Studies. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cultural Studies") >= 1

Name                                            := Military Training
Group                                           := Cultural Advancement
Description                                     := The development of combat strategies and protocols.
Picture Number                                  := 35
Maximum Level                                   := 10
Level Cost                                      := 25000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cultural Studies.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cultural Studies") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Advanced Military Science.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Advanced Military Science") >= 1

Name                                            := Sociology
Group                                           := Cultural Advancement
Description                                     := The understanding and study of the interactions of people.
Picture Number                                  := 44
Maximum Level                                   := 10
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cultural Studies.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cultural Studies") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Psychology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Psychology") >= 1

Name                                            := Recreation Services
Group                                           := Cultural Advancement
Description                                     := Events and services designed to entertain the population.
Picture Number                                  := 40
Maximum Level                                   := 5
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cultural Studies. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cultural Studies") >= 1

//-------------------------------------------------------------------------------------
// Theoretical Science
//-------------------------------------------------------------------------------------
Name                                            := Astrophysics
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The science of astronomy dealing with the physical properties of the universe.
Picture Number                                  := 1
Maximum Level                                   := 3
Level Cost                                      := 60000
Start Level                                     := 1
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Biology
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := Science which deals with the processes and physical characteristics of all life forms.
Picture Number                                  := 2
Maximum Level                                   := 2
Level Cost                                      := 30000
Start Level                                     := 1
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Chemistry
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The science dealing with the composition and properties of substances.
Picture Number                                  := 3
Maximum Level                                   := 3
Level Cost                                      := 60000
Start Level                                     := 1
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Construction
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The science of constructing vehicles and buildings.
Picture Number                                  := 4
Maximum Level                                   := 3
Level Cost                                      := 30000
Start Level                                     := 1
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Industry
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The science of creating and utilizing large scale manufacturing machinery.
Picture Number                                  := 5
Maximum Level                                   := 3
Level Cost                                      := 50000
Start Level                                     := 1
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Military Science
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The science of military practices and the strategic, tactical, and logistic theories that determine them.
Picture Number                                  := 6
Maximum Level                                   := 3
Level Cost                                      := 50000
Start Level                                     := 1
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Physics
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The science dealing with the properties and interactions of matter and energy.
Picture Number                                  := 7
Maximum Level                                   := 5
Level Cost                                      := 60000
Start Level                                     := 1
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Planetary Engineering
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The science of designing and manipulating a planetary habitat.
Picture Number                                  := 8
Maximum Level                                   := 1
Level Cost                                      := 100000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Psychology
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The science dealing with the mind and with mental and emotional processes.
Picture Number                                  := 9
Maximum Level                                   := 1
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Crystallurgy
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The science of manipulating crystals and their resonance waves.
Picture Number                                  := 10
Maximum Level                                   := 2
Level Cost                                      := 50000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have racial trait Crystallurgy. 
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Crystallurgy")

Name                                            := Organic Engineering
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The technology of designing and creating organic forms to serve specific needs.
Picture Number                                  := 11
Maximum Level                                   := 2
Level Cost                                      := 50000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have racial trait Organic Manipulation. 
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Organic Manipulation")

Name                                            := Psychic Studies
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The science of mental abilities and interaction.
Picture Number                                  := 12
Maximum Level                                   := 2
Level Cost                                      := 40000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have racial trait Psychic. 
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Psychic")

Name                                            := Religious Studies
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The study of religions and belief systems.
Picture Number                                  := 13
Maximum Level                                   := 1
Level Cost                                      := 100000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have racial trait Deeply Religious. 
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Deeply Religious")

Name                                            := Temporal Studies
Group                                           := Theoretical Science
Category                                        := Theoretical Science
Description                                     := The study of temporal phenomenon and manipulation.
Picture Number                                  := 14
Maximum Level                                   := 2
Level Cost                                      := 50000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have racial trait Temporal Knowledge. 
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Temporal Knowledge")

//-------------------------------------------------------------------------------------
// Applied Science
//-------------------------------------------------------------------------------------
Name                                            := Rock Planet Colonization
Group                                           := Applied Science
Category                                        := Colonization
Description                                     := Creation of colonies which can survive on rock based planets.
Picture Number                                  := 16
Maximum Level                                   := 1
Level Cost                                      := 500000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Ice Planet Colonization
Group                                           := Applied Science
Category                                        := Colonization
Description                                     := Creation of colonies which can survive on ice based planets.
Picture Number                                  := 17
Maximum Level                                   := 1
Level Cost                                      := 500000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Gas Giant Colonization
Group                                           := Applied Science
Category                                        := Colonization
Description                                     := Creation of colonies which can survive within gas giant planets.
Picture Number                                  := 18
Maximum Level                                   := 1
Level Cost                                      := 500000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Space Yards
Group                                           := Applied Science
Category                                        := Construction
Description                                     := Technology to construct Space Yards, which in turn construct vehicles for an empire.
Picture Number                                  := 22
Maximum Level                                   := 11
Level Cost                                      := 25000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 1

Name                                            := Repair
Group                                           := Applied Science
Category                                        := Construction
Description                                     := The ability to repair damage to ships and bases in space.
Picture Number                                  := 20
Maximum Level                                   := 11
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 1

Name                                            := Light Hull Construction
Group                                           := Applied Science
Category                                        := Construction
Description                                     := The construction of Frigate and Small Freighter hulls.
Picture Number                                  := 139
Maximum Level                                   := 3
Level Cost                                      := 20000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 1

Name                                            := Medium - Light Hull Construction
Group                                           := Applied Science
Category                                        := Construction
Description                                     := The construction of Destroyer hulls.
Picture Number                                  := 140
Maximum Level                                   := 3
Level Cost                                      := 25000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= 3

Name                                            := Medium Hull Construction
Group                                           := Applied Science
Category                                        := Construction
Description                                     := The construction of Light Cruiser and Medium Freighter hulls.
Picture Number                                  := 141
Maximum Level                                   := 3
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Medium - Light Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium - Light Hull Construction") >= 2

Name                                            := Medium - Heavy Hull Construction
Group                                           := Applied Science
Category                                        := Construction
Description                                     := The construction of Cruiser hulls.
Picture Number                                  := 142
Maximum Level                                   := 6
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Medium Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium Hull Construction") >= 2

Name                                            := Heavy Hull Construction
Group                                           := Applied Science
Category                                        := Construction
Description                                     := The construction of Battleship and Heavy Freighter hulls.
Picture Number                                  := 143
Maximum Level                                   := 6
Level Cost                                      := 40000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Medium - Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medium - Heavy Hull Construction") >= 4

Name                                            := Huge Hull Construction
Group                                           := Applied Science
Category                                        := Construction
Description                                     := The construction of Dreadnought hulls.
Picture Number                                  := 144
Maximum Level                                   := 6
Level Cost                                      := 50000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Heavy Hull Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Heavy Hull Construction") >= 4

Name                                            := Baseship Construction
Group                                           := Applied Science
Category                                        := Construction
Description                                     := The construction of large mobile bases.
Picture Number                                  := 138
Maximum Level                                   := 6
Level Cost                                      := 60000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Huge Hull Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Huge hull Construction") >= 4
Requirement 2 Description                       := Empire must have at least tech level 2 in Large Base Construction.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Large Base Construction") >= 2

Name                                            := Base Construction
Group                                           := Applied Science
Category                                        := Construction
Description                                     := The construction of Space Station hulls.
Picture Number                                  := 19
Maximum Level                                   := 6
Level Cost                                      := 30000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 1

Name                                            := Large Base Construction
Group                                           := Applied Science
Category                                        := Construction
Description                                     := The construction of Starbase hulls.
Picture Number                                  := 137
Maximum Level                                   := 3
Level Cost                                      := 60000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Base Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Base Construction") >= 4

Name                                            := Troops
Group                                           := Applied Science
Category                                        := Units
Description                                     := The construction of ground troops used to capture planets.
Picture Number                                  := 27
Maximum Level                                   := 9
Level Cost                                      := 10000
Start Level                                     := 1
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 1

Name                                            := Fighters
Group                                           := Applied Science
Category                                        := Units
Description                                     := The construction of fighter vehicles and their support components.
Picture Number                                  := 24
Maximum Level                                   := 9
Level Cost                                      := 20000
Start Level                                     := 1
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 1

Name                                            := Satellites
Group                                           := Applied Science
Category                                        := Units
Description                                     := The construction of satellites and their support components.
Picture Number                                  := 26
Maximum Level                                   := 9
Level Cost                                      := 10000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 1

Name                                            := Weapon Platforms
Group                                           := Applied Science
Category                                        := Units
Description                                     := The construction of planet-based weapon platforms.
Picture Number                                  := 28
Maximum Level                                   := 9
Level Cost                                      := 10000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 1

Name                                            := Drones
Group                                           := Applied Science
Category                                        := Units
Description                                     := The construction of small self-directed space vehicles.
Picture Number                                  := 23
Maximum Level                                   := 9
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Computers.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Computers") >= 1

Name                                            := Mines
Group                                           := Applied Science
Category                                        := Units
Description                                     := The construction of mines deployed in space.
Picture Number                                  := 25
Maximum Level                                   := 9
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Construction. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 2

Name                                            := Vehicle Systems
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := The design and development of support components for starships.
Picture Number                                  := 61
Maximum Level                                   := 5
Level Cost                                      := 20000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 1

Name                                            := Computers
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := Advanced computer technology used to control and direct starships.
Picture Number                                  := 68
Maximum Level                                   := 5
Level Cost                                      := 50000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Industry") >= 2

Name                                            := Neural Computer Interface
Group                                           := Applied Science
Category                                        := Unique
Description                                     := Advanced computer interface which connects ships during combat.
Picture Number                                  := 89
Maximum Level                                   := 3
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires the discovery of ancient ruins.
Requirement 1 Formula                           := Empire_Has_Found_Unique_Discovery(3)

Name                                            := Ion Engines
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := The use of ions to propel a starship through space.
Picture Number                                  := 60
Maximum Level                                   := 5
Level Cost                                      := 15000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Physics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Physics") >= 1

Name                                            := Contra - Terrene Engines
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := The use of anti-matter to propel a starship through space.
Picture Number                                  := 145
Maximum Level                                   := 5
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Ion Engines. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Ion Engines") >= 3

Name                                            := Jacketed - Photon Engines
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := The use of harnessed light to propel a starship through space.
Picture Number                                  := 146
Maximum Level                                   := 5
Level Cost                                      := 50000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Contra - Terrene Engines. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Contra - Terrene Engines") >= 3

Name                                            := Quantum Engines
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := The use of quantum singularities to power and propel a starship through space.
Picture Number                                  := 147
Maximum Level                                   := 5
Level Cost                                      := 75000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Jacketed - Photon Engines. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Jacketed - Photon Engines") >= 3

Name                                            := Resupply
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := The infrastructure necessary to resupply ships in space.
Picture Number                                  := 59
Maximum Level                                   := 20
Level Cost                                      := 15000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Industry") >= 1


Name                                            := Stellar Harnessing 
Group                                           := Applied Science
Category                                        := Stellar
Description                                     := Science of utilizing and manipulating the energy of stars.
Picture Number                                  := 81
Maximum Level                                   := 6
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Astrophysics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Astrophysics") >= 1

Name                                            := Armor
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := Standard alloy based armor used on the exterior of a starship.
Picture Number                                  := 62
Maximum Level                                   := 20
Level Cost                                      := 5000
Start Level                                     := 1
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Chemistry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Chemistry") >= 1

Name                                            := Shields
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := Protective energy barrier which surrounds a starship or base.
Picture Number                                  := 63
Maximum Level                                   := 20
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Physics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Physics") >= 2

Name                                            := Cloaking
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := Stealth technology which defeats various sensor systems.
Picture Number                                  := 64
Maximum Level                                   := 15
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Physics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Physics") >= 4

Name                                            := Sensors
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := Sensors which detect and track objects in space.
Picture Number                                  := 65
Maximum Level                                   := 20
Level Cost                                      := 10000
Start Level                                     := 1
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Physics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Physics") >= 1

Name                                            := Scanners
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := Scanners which can analyze details of other starships.
Picture Number                                  := 66
Maximum Level                                   := 11
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Physics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Physics") >= 3

Name                                            := Defense Systems
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := Devices used to prevent a ship from being hit by weapons fire.
Picture Number                                  := 69
Maximum Level                                   := 15
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Military Science. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Military Science") >= 2

Name                                            := Weapon Mounts
Group                                           := Weapon Technology
Category                                        := Vehicle Systems
Description                                     := The construction of weapon mounts used to enhance a weapon's range and damage.
Picture Number                                  := 133
Maximum Level                                   := 1
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 1

Name                                            := Ship Weapon Mounts
Group                                           := Weapon Technology
Category                                        := Vehicle Systems
Description                                     := Mount used on a ship to hold a weapon and increase its firepower.
Picture Number                                  := 71
Maximum Level                                   := 11
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Weapon Mounts. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Mounts") >= 1

Name                                            := Base Weapon Mounts
Group                                           := Weapon Technology
Category                                        := Vehicle Systems
Description                                     := Mount used on a base to hold a weapon and increase its firepower.
Picture Number                                  := 72
Maximum Level                                   := 11
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Weapon Mounts. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Mounts") >= 1

Name                                            := Unit Weapon Mounts
Group                                           := Weapon Technology
Category                                        := Vehicle Systems
Description                                     := Mount used on a unit to hold a weapon and increase its firepower.
Picture Number                                  := 73
Maximum Level                                   := 7
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Weapon Mounts. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Mounts") >= 1

Name                                            := Cargo
Group                                           := Applied Science
Category                                        := Vehicle Systems
Description                                     := The equipment needed to store and transport cargo safely.
Picture Number                                  := 58
Maximum Level                                   := 11
Level Cost                                      := 10000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Industry") >= 1

Name                                            := Storage
Group                                           := Applied Science
Category                                        := Storage
Description                                     := The development of safe resource storage.
Picture Number                                  := 48
Maximum Level                                   := 16
Level Cost                                      := 5000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Industry") >= 1

Name                                            := Stellar Manipulation
Group                                           := Applied Science
Category                                        := Stellar
Description                                     := Technology to manipulate spatial bodies.
Picture Number                                  := 80
Maximum Level                                   := 20
Level Cost                                      := 100000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Astrophysics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Astrophysics") >= 3

Name                                            := Applied Research
Group                                           := Applied Science
Category                                        := General
Description                                     := The capability of an empire to research new technologies.
Picture Number                                  := 86
Maximum Level                                   := 11
Level Cost                                      := 50000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Industry") >= 1

Name                                            := Advanced Military Science
Group                                           := Applied Science
Category                                        := General
Description                                     := The training, study, and improvement of martial practices.
Picture Number                                  := 87
Maximum Level                                   := 11
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Military Science. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Military Science") >= 3

Name                                            := Applied Political Science
Group                                           := Applied Science
Category                                        := General
Description                                     := The process of government and its execution.
Picture Number                                  := 88
Maximum Level                                   := 11
Level Cost                                      := 5000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Psychology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychology") >= 1

Name                                            := Robotics
Group                                           := Applied Science
Category                                        := Planetary Industry
Description                                     := The use of intelligent machines for industry.
Picture Number                                  := 49
Maximum Level                                   := 10
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 3

Name                                            := Centralized Computer Systems
Group                                           := Applied Science
Category                                        := Planetary Industry
Description                                     := The centralization and industrialization of computers to support an entire solar system.
Picture Number                                  := 50
Maximum Level                                   := 10
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Computers. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Computers") >= 2
Requirement 2 Description                       := Empire must have at least tech level 3 in Industry. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Industry") >= 3

Name                                            := Planetary Defenses
Group                                           := Applied Science
Category                                        := Planetary Industry
Description                                     := The development of protective shields that can protect an entire planet.
Picture Number                                  := 51
Maximum Level                                   := 11
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Shields.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= 3

Name                                            := Massive Planetary Shielding
Group                                           := Applied Science
Category                                        := Unique
Description                                     := Massive shield generators which can protect an entire planet.
Picture Number                                  := 90
Maximum Level                                   := 3
Level Cost                                      := 60000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires the discovery of ancient ruins.
Requirement 1 Formula                           := Empire_Has_Found_Unique_Discovery(4)

Name                                            := Medical Treatment
Group                                           := Applied Science
Category                                        := Medical
Description                                     := The study of how to repair and maintain biological systems.
Picture Number                                  := 52
Maximum Level                                   := 9
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Biology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Biology") >= 1

Name                                            := Planet Utilization
Group                                           := Applied Science
Category                                        := Planetary Industry
Description                                     := The utilization and exploitation of a planet's resources.
Picture Number                                  := 53
Maximum Level                                   := 15
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Planetary Engineering.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Engineering") >= 1

Name                                            := Resource Manipulation
Group                                           := Applied Science
Category                                        := Planetary Resources
Description                                     := Technology to convert resources from one type to another.
Picture Number                                  := 54
Maximum Level                                   := 10
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Chemistry. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Chemistry") >= 3

Name                                            := Minerals Extraction
Group                                           := Applied Science
Category                                        := Planetary Resources
Description                                     := The ability to extract minerals from a planet.
Picture Number                                  := 55
Maximum Level                                   := 15
Level Cost                                      := 30000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Industry") >= 1

Name                                            := Organics Extraction
Group                                           := Applied Science
Category                                        := Planetary Resources
Description                                     := The ability to grow and cultivate organic materials on a planet.
Picture Number                                  := 56
Maximum Level                                   := 15
Level Cost                                      := 30000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Industry") >= 1

Name                                            := Radioactives Extraction
Group                                           := Applied Science
Category                                        := Planetary Resources
Description                                     := The ability to locate and refine rare isotopes from within a planet.
Picture Number                                  := 57
Maximum Level                                   := 15
Level Cost                                      := 30000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Industry") >= 1

Name                                            := Organic Technology
Group                                           := Applied Science
Category                                        := Racial Technologies
Description                                     := Advanced utilization of organic forms to create structures.
Picture Number                                  := 74
Maximum Level                                   := 20
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Engineering. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 1
Requirement 2 Description                       := Empire must have racial trait Organic Manipulation. 
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Organic Manipulation")

Name                                            := Psychic Technology
Group                                           := Applied Science
Category                                        := Racial Technologies
Description                                     := Psychic ability to detect other beings and read their thoughts.
Picture Number                                  := 75
Maximum Level                                   := 20
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Psychic Studies. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Studies") >= 1
Requirement 2 Description                       := Empire must have racial trait Psychic. 
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Psychic")

Name                                            := Religious Technology
Group                                           := Applied Science
Category                                        := Racial Technologies
Description                                     := The specific utilization of religion to achieve goals.
Picture Number                                  := 76
Maximum Level                                   := 20
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Religious Studies. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Religious Studies") >= 1
Requirement 2 Description                       := Empire must have racial trait Deeply Religious. 
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Deeply Religious")

Name                                            := Temporal Technology
Group                                           := Applied Science
Category                                        := Racial Technologies
Description                                     := Science of altering time streams to produce specific results.
Picture Number                                  := 77
Maximum Level                                   := 20
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Temporal Studies. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Studies") >= 1
Requirement 2 Description                       := Empire must have racial trait Temporal Knowledge. 
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Temporal Knowledge")

Name                                            := Crystalline Technology
Group                                           := Applied Science
Category                                        := Racial Technologies
Description                                     := Science of using crystalline materials for construction of devices.
Picture Number                                  := 78
Maximum Level                                   := 20
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Crystallurgy. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 1
Requirement 2 Description                       := Empire must have racial trait Crystallurgy. 
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Crystallurgy")

Name                                            := Intelligence Services
Group                                           := Applied Science
Category                                        := Intelligence
Description                                     := The capability of an empire to gather and perform intelligence actions.
Picture Number                                  := 83
Maximum Level                                   := 11
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number of Requirements                          := 0

Name                                            := Sabotage - Ships & Fleets
Group                                           := Applied Science
Category                                        := Intelligence
Description                                     := Intelligence activities directed towards sabotaging ships and fleets.
Picture Number                                  := 152
Maximum Level                                   := 10
Level Cost                                      := 5000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Intelligence Services. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Intelligence Services") >= 1

Name                                            := Sabotage - Planets & Colonies
Group                                           := Applied Science
Category                                        := Intelligence
Description                                     := Intelligence activities directed towards sabotaging planets and colonies.
Picture Number                                  := 151
Maximum Level                                   := 10
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Intelligence Services. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Intelligence Services") >= 2

Name                                            := Sabotage - Empire Wide
Group                                           := Applied Science
Category                                        := Intelligence
Description                                     := Intelligence activities directed towards sabotaging an entire empire's infrastructure.
Picture Number                                  := 149
Maximum Level                                   := 10
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Intelligence Services. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Intelligence Services") >= 3

Name                                            := Sabotage - Political
Group                                           := Applied Science
Category                                        := Intelligence
Description                                     := Intelligence activities directed towards the sabotage of an empire's political relations.
Picture Number                                  := 150
Maximum Level                                   := 10
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Intelligence Services. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Intelligence Services") >= 4

Name                                            := Espionage - Ships & Fleets
Group                                           := Applied Science
Category                                        := Intelligence
Description                                     := Intelligence activities directed towards obtaining information on ships and fleets.
Picture Number                                  := 156
Maximum Level                                   := 10
Level Cost                                      := 5000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Intelligence Services. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Intelligence Services") >= 1

Name                                            := Espionage - Planets & Colonies
Group                                           := Applied Science
Category                                        := Intelligence
Description                                     := Intelligence activities directed towards obtaining information on planets and colonies.
Picture Number                                  := 155
Maximum Level                                   := 10
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Intelligence Services. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Intelligence Services") >= 2

Name                                            := Espionage - Empire Wide
Group                                           := Applied Science
Category                                        := Intelligence
Description                                     := Intelligence activities directed towards obtaining empire wide information.
Picture Number                                  := 153
Maximum Level                                   := 10
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Intelligence Services. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Intelligence Services") >= 3

Name                                            := Espionage - Political
Group                                           := Applied Science
Category                                        := Intelligence
Description                                     := Intelligence activities directed towards obtaining information on an empire's political relations.
Picture Number                                  := 154
Maximum Level                                   := 10
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 4 in Intelligence Services. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Intelligence Services") >= 4

Name                                            := Cooperative Intelligence
Group                                           := Applied Science
Category                                        := Intelligence
Description                                     := The coordination of intelligence activities with foreign powers to assist them.
Picture Number                                  := 148
Maximum Level                                   := 5
Level Cost                                      := 25000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Intelligence Services. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Intelligence Services") >= 5

//-------------------------------------------------------------------------------------
// Weapon Technology
//-------------------------------------------------------------------------------------
Name                                            := Energy Stream Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons employing a continuous stream of energy.
Picture Number                                  := 92
Maximum Level                                   := 11
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Physics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Physics") >= 2

Name                                            := Energy Pulse Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons which fire bursts of intense energy at enemy ships.
Picture Number                                  := 93
Maximum Level                                   := 11
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Physics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Physics") >= 2

Name                                            := Missile Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Guided missile weapons that seek after and hit enemy ships.
Picture Number                                  := 94
Maximum Level                                   := 11
Level Cost                                      := 10000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Military Science.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Physics") >= 1

Name                                            := Plasma Missile Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Guided missile weapons with a plasma warhead.
Picture Number                                  := 126
Maximum Level                                   := 11
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Chemistry. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Chemistry") >= 2

Name                                            := Projectile Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons that fire projectiles at other ships.
Picture Number                                  := 95
Maximum Level                                   := 11
Level Cost                                      := 10000
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Military Science.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Physics") >= 1

Name                                            := Torpedo Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Seeking torpedo weapons that homes in and detonates against enemy vessels.
Picture Number                                  := 96
Maximum Level                                   := 20
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Military Science.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Military Science") >= 3

Name                                            := High - Energy Discharge Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons that employ massive energy releases to damage enemy ships.
Picture Number                                  := 97
Maximum Level                                   := 15
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Physics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Physics") >= 3

Name                                            := Phased - Energy Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons using phased-energy to bypass normal shields.
Picture Number                                  := 98
Maximum Level                                   := 11
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Physics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Physics") >= 3

Name                                            := Point - Defense Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons that specifically target and destroy incoming seekers.
Picture Number                                  := 99
Maximum Level                                   := 11
Level Cost                                      := 15000
Start Level                                     := 1
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Military Science.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Military Science") >= 1

Name                                            := Shield Damaging Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons designed to damage shields and their generators.
Picture Number                                  := 100
Maximum Level                                   := 15
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Shields. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= 3

Name                                            := Massive Shield Depleting Weapons
Group                                           := Weapon Technology
Category                                        := Unique Weapons
Description                                     := Weapons designed to deplete all of a target's shields.
Picture Number                                  := 121
Maximum Level                                   := 3
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires the discovery of ancient ruins.
Requirement 1 Formula                           := Empire_Has_Found_Unique_Discovery(1)

Name                                            := Shield Implosion
Group                                           := Weapon Technology
Category                                        := Unique Weapons
Description                                     := Weapons that cause enemy ship's shields to implode.
Picture Number                                  := 124
Maximum Level                                   := 3
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires the discovery of ancient ruins.
Requirement 1 Formula                           := Empire_Has_Found_Unique_Discovery(7)

Name                                            := Tractor \ Repulser Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons that move enemy vessels through space.
Picture Number                                  := 101
Maximum Level                                   := 11
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Astrophysics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Astrophysics") >= 2

Name                                            := Weapon Overloading Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons designed to damage weapons on enemy ships.
Picture Number                                  := 102
Maximum Level                                   := 11
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Astrophysics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Astrophysics") >= 2

Name                                            := Engine Overloading Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons that overload and destroy the engines on enemy ships.
Picture Number                                  := 103
Maximum Level                                   := 11
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Ion Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Ion Engines") >= 3

Name                                            := Massive Engine Destroying Weapons
Group                                           := Weapon Technology
Category                                        := Unique Weapons
Description                                     := Weapons that destroy all of the engines on enemy ships.
Picture Number                                  := 122
Maximum Level                                   := 3
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires the discovery of ancient ruins.
Requirement 1 Formula                           := Empire_Has_Found_Unique_Discovery(2)

Name                                            := Power Leech
Group                                           := Weapon Technology
Category                                        := Unique Weapons
Description                                     := Weapons that siphon power from enemy ships.
Picture Number                                  := 123
Maximum Level                                   := 6
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires the discovery of ancient ruins.
Requirement 1 Formula                           := Empire_Has_Found_Unique_Discovery(6)

Name                                            := Gravitational Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons that use gravitational forces to rip enemy ships apart.
Picture Number                                  := 104
Maximum Level                                   := 6
Level Cost                                      := 15000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Astrophysics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Astrophysics") >= 3

Name                                            := Warp Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons that create small warp points at the location of their targets.
Picture Number                                  := 105
Maximum Level                                   := 10
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Physics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Physics") >= 5

Name                                            := Computer Combat
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := The ability to attack the computer components of another ship.
Picture Number                                  := 106
Maximum Level                                   := 3
Level Cost                                      := 50000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Computers.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Computers") >= 3

Name                                            := Null - Space Weapons
Group                                           := Weapon Technology
Category                                        := Vehicle Weapons
Description                                     := Weapons that cause rifts of null-space where they hit.
Picture Number                                  := 107
Maximum Level                                   := 6
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Astrophysics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Astrophysics") >= 3

Name                                            := Ship Capture
Group                                           := Weapon Technology
Category                                        := Ship Capture
Description                                     := Technology used to board and conquer other ships.
Picture Number                                  := 108
Maximum Level                                   := 11
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Military Science.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Military Science") >= 2

Name                                            := Biological Weapons
Group                                           := Weapon Technology
Category                                        := Planetary Weapons
Description                                     := Biological weapons that attack by means of viruses and plagues.
Picture Number                                  := 109
Maximum Level                                   := 11
Level Cost                                      := 20000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Biology. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Biology") >= 2

Name                                            := Bombardment Weapons
Group                                           := Weapon Technology
Category                                        := Planetary Weapons
Description                                     := Weapons designed to damage planets and their inhabitants.
Picture Number                                  := 110
Maximum Level                                   := 16
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Military Science. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Military Science") >= 1

Name                                            := Troop Weapons
Group                                           := Weapon Technology
Category                                        := Unit Weapons
Description                                     := Weapons employed by troops on a planet's surface.
Picture Number                                  := 111
Maximum Level                                   := 6
Level Cost                                      := 5000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Troops.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Troops") >= 1

Name                                            := Smaller Weapons
Group                                           := Weapon Technology
Category                                        := Unit Weapons
Description                                     := Miniaturization of ship based weapons to be used on smaller vehicles.
Picture Number                                  := 112
Maximum Level                                   := 6
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Military Science. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Military Science") >= 1

Name                                            := Warheads
Group                                           := Weapon Technology
Category                                        := Warheads
Description                                     := Warheads that cause damage to enemy ships upon exploding.
Picture Number                                  := 113
Maximum Level                                   := 16
Level Cost                                      := 10000
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := False
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Military Science. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Military Science") >= 1

Name                                            := Temporal Weapons
Group                                           := Weapon Technology
Category                                        := Racial Weapons
Description                                     := Weapons that use temporal manipulation to cause ill effects.
Picture Number                                  := 117
Maximum Level                                   := 15
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Temporal Studies. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Studies") >= 2
Requirement 2 Description                       := Empire must have racial trait Temporal Knowledge. 
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Temporal Knowledge")

Name                                            := Psychic Weapons
Group                                           := Weapon Technology
Category                                        := Racial Weapons
Description                                     := Weapons that use psychic energy to manipulate people and ships.
Picture Number                                  := 118
Maximum Level                                   := 15
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Psychic Studies. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Studies") >= 2
Requirement 2 Description                       := Empire must have racial trait Psychic. 
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Psychic")

Name                                            := Organic Weapons
Group                                           := Weapon Technology
Category                                        := Racial Weapons
Description                                     := Weapons using organic materials and delivery methods.
Picture Number                                  := 119
Maximum Level                                   := 15
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Organic Engineering. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Engineering") >= 2
Requirement 2 Description                       := Empire must have racial trait Organic Manipulation. 
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Organic Manipulation")

Name                                            := Crystalline Weapons
Group                                           := Weapon Technology
Category                                        := Racial Weapons
Description                                     := Weapons using the directed resonance waves of crystals.
Picture Number                                  := 120
Maximum Level                                   := 15
Level Cost                                      := 30000
Start Level                                     := 0
Can Be Removed                                  := True
Unique or Racial Tech                           := TRUE
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Crystallurgy. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystallurgy") >= 2
Requirement 2 Description                       := Empire must have racial trait Crystallurgy. 
Requirement 2 Formula                           := Empire_Has_Racial_Trait("Crystallurgy")

=======================================================================================
*END*
=======================================================================================